RogueCraft SprintDevelopmentLog
Rogue Craft Development Document
by Darius Fang
Updated Aug 2024
Note that anything with “Feature” is considered for future development
In RogueCraft, the win and lose conditions are managed by the Delivery Manager. If the player fails to deliver an item, the Delivery Manager will notify the Game Manager, which triggers the game to end. However, if all delivery items are completed, the game progresses to the next part of the run. At this stage, the Day System increments by one. The Day System then determines whether to reward the player with a card, increase the game's difficulty, or conclude the run once the final day has been completed.
Flowchart of game play of Day system and delivery system